Documentation
  • AnyRPG Introduction
  • Getting Started
    • Installing AnyRPG
      • Unity Asset Store Installation
      • Github Installation
      • Unity Package Installation
    • Included sample games
    • Creating your first game
    • Configuring your game
    • Adding Content To Your Game
  • Wizards
    • Wizards Introduction
    • New Game Wizard
    • New Scene Wizard
    • New Equipment Set Wizard
    • Animation Profile Wizard
    • Screenshot Wizard
    • Template Content Wizard
    • New Character Wizard
    • New Weapon Wizard
    • Minimap Wizard
    • Rename Wizard
  • Scriptable Objects
    • Scriptable Objects Introduction
    • Abilities
      • Animated Ability
      • Channeled Ability
      • Craft Ability
      • Direct Ability
      • Gather Ability
    • Ability Effects
      • AOE Effect
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    • Achievement
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    • Chat Commands
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    • Class Specialization
    • Combat Strategy
    • Credits Category
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    • Currency Group
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    • Environment State Profile
    • Equipment Model Profile
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    • Equipment Slot Profile
    • Equipment Slot Type
    • Faction
    • Interactable Option Configurations
      • Bank Config
      • Behavior Config
      • Character Creator Config
      • Class Change Config
      • Crafting Node Config
      • Cutscene Config
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      • Gathering Node Config
      • Item Pickup Config
      • Load Scene Config
      • Lootable Character Config
      • Moveable Prefab Config
      • Music Player Config
      • Name Change Config
      • Patrol Config
      • Quest Giver Config
      • Skill Trainer Config
      • Specialization Change Config
      • Teleport Config
      • Unit Spawn Controller Config
      • Vendor Config
    • Items
      • Action Effect Item
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    • UMA Model Profile
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    • Unit Toughness
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    • Vendor Collection
    • Voice Profile
    • Weather Profile
    • Weapon Skill
  • MONOBEHAVIOURS
    • Monobehaviours Introduction
    • Scene Config
    • Channeled Object Script
    • Channeled Cylinder Script
    • Edible Object
    • Projectile Script
    • Cutscene Camera Controller
    • Playable Director Controller
    • Spawnable
    • Interactable
    • Interactable Options
      • Animated Object
      • Bank
      • Behavior Interactable
      • Character Creator Interactable
      • Class Change Interactable
      • Click Switch
      • Crafting Node
      • Cut Scene Interactable
      • Dialog Interactable
      • Faction Change Interactable
      • Gathering Node
      • Item Pickup
      • Load Scene Interactable
      • Lootable Character
      • Moveable Object
      • Moveable Prefab
      • Music Player
      • Name Change Interactable
      • Pressure Switch
      • Quest Giver
      • Skill Trainer
      • Specialization Change Interactable
      • Teleport Interactable
      • Unit Spawn Controller Interactable
      • Vendor
    • Environmental Effect Area
    • Movement Sound Area
    • Persistent Object
    • Respawn Area
    • Unit Spawn Node
    • Water Body
  • Architecture
    • Ability System
      • Abilities
      • Ability Effects
    • Project Settings
      • Layers
      • Tags
      • Physics Settings
  • Shared Properties
    • Capabilities
    • Environment Preview
    • Prerequisite Conditions
    • Stat Scaling Nodes
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On this page
  • Accessing The Wizard
  • Options
  • Configuration
  • Content Created
  • Scriptable Objects
  • Next Steps
  1. Wizards

Animation Profile Wizard

The Animation Profile Wizard will create an animation profile from a list of animations and optionally add the required events to attack animations.

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Last updated 3 years ago

Accessing The Wizard

The Animation Profile Wizard requires that one of your game scenes with either a GameManager or SceneConfig object is open in the editor so that it can determine which game to install the content into.

The Animation Profile Wizard can be opened by clicking Tools in the menu bar, and selecting AnyRPG > Wizard > Animation Profile Wizard.

Options

Name
Description

Game Name

The name of the game. This will show on the main menu screen.The name of the game in your Unity project to install the template content in. This will be automatically filled in if you have any scene with the GameManager or SceneConfig prefabs open.

Profile Name

The name of the animation profile. This is the name that will be called from abilities, weapons, unit prefab properties, etc.

Assign Priority

Determines whether clips added to the Assign Clips property will be assigned as out of combat or in combat animations.

Assign Clips

Drag a list of animation clips into this list. The wizard will attempt to assign them to the correct animations in the Animations property based on their names.

Add Hit Events

If true, any clips in the Attack Clips list in the Animations property that do not have a Hit() event will have one added.

Animations

Configuration

Content Created

After assigning the appropriate animations, click Create.

Scriptable Objects

Animation Profile

Next Steps

Lists of animations. See for a description of animation profile properties.

See .

An can be found at the Resources/GameName/AnimationProfile folder.

See .

Animation Profile
Animation Profile
Animation Profile Configuration
Animation Profile Next Steps