A character class gives characters access to abilities, traits, power resources, character stats, weapon skills, and armor skills.
To create a character class, find (or create) the GameName/Resources/GameName/CharacterClass folder in the project tab and right click. Choose Create > AnyRPG > CharacterClass.
New Game Option
If true, the character class can be chosen for new characters when starting a new game.
A List of equipment that will be equipped by characters that choose the character class when starting a new game.
Lists of abilities, traits, weapon skills, and armor skills the character class provides. See Capabilities for descriptions.
Unit Type Capabilities
Lists of Unit Types and corresponding Capabilities. Use this property to restrict certain capabilities to specific unit types.
A List of Stat Scaling Nodes that define primary stat budgets per level and secondary stats and power resources granted by those primary stats.
Valid Pet Types
A list of Unit Types the character can keep as pets. This property will only be used if the character class has an ability that allows them to capture a pet.
- Enable Character Class selection in the System Configuration Manager of a game.
Last modified 8mo ago