Character Class
A character class gives characters access to abilities, traits, power resources, character stats, weapon skills, and armor skills.
Last updated
A character class gives characters access to abilities, traits, power resources, character stats, weapon skills, and armor skills.
Last updated
To create a character class, find (or create) the GameName/Resources/GameName/CharacterClass folder in the project tab and right click. Choose Create > AnyRPG > CharacterClass.
Name | Description |
---|---|
New Game Option | If true, the character class can be chosen for new characters when starting a new game. |
Equipment Names | A List of equipment that will be equipped by characters that choose the character class when starting a new game. |
Capabilities | Lists of abilities, traits, weapon skills, and armor skills the character class provides. See Capabilities for descriptions. |
Unit Type Capabilities | Lists of Unit Types and corresponding Capabilities. Use this property to restrict certain capabilities to specific unit types. |
Primary Stats | A List of Stat Scaling Nodes that define primary stat budgets per level and secondary stats and power resources granted by those primary stats. |
Power Resources | A list of Power Resources the character will have access to. |
Valid Pet Types | A list of Unit Types the character can keep as pets. This property will only be used if the character class has an ability that allows them to capture a pet. |
Enable Character Class selection in the System Configuration Manager of a game.