Character Class

A character class gives characters access to abilities, traits, power resources, character stats, weapon skills, and armor skills.


To create a character class, find (or create) the GameName/Resources/GameName/CharacterClass folder in the project tab and right click. Choose Create > AnyRPG > CharacterClass.



New Game Option

If true, the character class can be chosen for new characters when starting a new game.

Equipment Names

A List of equipment that will be equipped by characters that choose the character class when starting a new game.


Lists of abilities, traits, weapon skills, and armor skills the character class provides. See Capabilities for descriptions.

Unit Type Capabilities

Lists of Unit Types and corresponding Capabilities. Use this property to restrict certain capabilities to specific unit types.

Primary Stats

A List of Stat Scaling Nodes that define primary stat budgets per level and secondary stats and power resources granted by those primary stats.

Power Resources

A list of Power Resources the character will have access to.

Valid Pet Types

A list of Unit Types the character can keep as pets. This property will only be used if the character class has an ability that allows them to capture a pet.

Next Steps

  • Enable Character Class selection in the System Configuration Manager of a game.

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