# Character Class

## Creation

To create a character class, find (or create) the *GameName/Resources/GameName/CharacterClass* folder in the project tab and right click.  Choose *Create > AnyRPG > CharacterClass*.

![](https://2976860065-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fx7Nd93HqSNPpv2JhrViE%2Fuploads%2Fi8OECujTnzLQLBByZzGZ%2Fimage.png?alt=media\&token=b7b5c007-2680-42f0-8441-c58b350af884)

## Properties

| Name                   | Description                                                                                                                                                                                                                                       |
| ---------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| New Game Option        | If true, the character class can be chosen for new characters when starting a new game.                                                                                                                                                           |
| Equipment Names        | A List of equipment that will be equipped by characters that choose the character class when starting a new game.                                                                                                                                 |
| Capabilities           | Lists of abilities, traits, weapon skills, and armor skills the character class provides.  See [Capabilities](https://docs.anyrpg.org/shared-properties/capabilities) for descriptions.                                                           |
| Unit Type Capabilities | Lists of [Unit Types](https://docs.anyrpg.org/scriptable-objects/unit-type) and corresponding [Capabilities](https://docs.anyrpg.org/shared-properties/capabilities).  Use this property to restrict certain capabilities to specific unit types. |
| Primary Stats          | A List of [Stat Scaling Nodes](https://docs.anyrpg.org/shared-properties/stat-scaling-nodes) that define primary stat budgets per level and secondary stats and power resources granted by those primary stats.                                   |
| Power Resources        | A list of [Power Resources](https://docs.anyrpg.org/scriptable-objects/power-resource) the character will have access to.                                                                                                                         |
| Valid Pet Types        | A list of [Unit Types](https://docs.anyrpg.org/scriptable-objects/unit-type) the character can keep as pets.  This property will only be used if the character class has an ability that allows them to capture a pet.                            |

## Next Steps

* Enable Character Class selection in the System Configuration Manager of a game.
