A list of attachment point nodes, which map user friendly bone names to actual bone names.
The user friendly bone name which is referred to in the attachment node of the equipment, spell effect, etc.
The position any object will be attached at, relative to the Target Bone.
Rotation Is Global
If true, the rotation property will be relative to world space.
The rotation of the object being attached, relative to the target bone, or global if the Rotation Is Global property is true.
The scale of the object being attached.
The actual bone in the character/unit hierarchy that the object will be attached to.