An attachment profile is a mapping of user-friendly bone names to actual bone names, and allows spell effects and equipment to be properly attached to characters with completely different bone names.
To create an attachment profile, find (or create) the GameName/Resources/GameName/AttachmentProfile folder in the project tab and right click. Choose Create > AnyRPG > AttachmentProfile.
Attachment Point Nodes
A list of attachment point nodes, which map user friendly bone names to actual bone names. Node Name The user friendly bone name which is referred to in the attachment node of the equipment, spell effect, etc. Position
The position any object will be attached at, relative to the Target Bone. Rotation Is Global If true, the rotation property will be relative to world space. Rotation The rotation of the object being attached, relative to the target bone, or global if the Rotation Is Global property is true. Scale The scale of the object being attached. Target Bone The actual bone in the character/unit hierarchy that the object will be attached to.
- Refer to an attachment profile in the Ability Animation Object List or Ability Object List fields of a Weapon Skill.