Abilities

Abilities allow the character to perform actions such as attacks, casting spells, crafting, and gathering.

Properties

All types abilities share a common set of properties, listed in the table below.

Name
Description

Require Out Of Combat

If true, the character must not be in combat to cast the ability.

Require Stealth

If true, the character must be in stealth mode to cast the ability.

Weapon Affinity Names

Holdable Object List

Ability Prefab Source

An enumeration that defines what sources will be used for holdable objects. Both Holdable objects defined directly in the ability, and defined in the weapon will be spawned. Ability Only holdable objects defined in the ability will be spawned Weapon Only holdable objects defined in the weapon will be spawned.

Animator Create Prefabs

If true, holdable objects will be created in response to animation events, and not created automatically by the ability manager when the cast starts.

Prefab Destroy Delay

The amount of time, in seconds, that holdable objects should persists past the end of the ability cast before being destroyed.

Animation Clip

A link to an animation clip that the character will perform while casting.

Animation Profile Name

Use Unit Cast Animations

If true, the ability will use the Cast Clips or Attack Clips currently active for the character, instead of the clips defined in the ability.

Animation Hit Audio Profile Name

Casting Audio Clip

An audio clip to play while the ability is casting.

Casting Audio Profile Name

Loop Audio

If true, the audio will be looped until the cast is complete.

Required Level

The level the character must be to learn the ability.

Character Class Requirements

Class Specialization Requirements

Useable Without Learning

Auto Add To Bars

If true, when learned, the ability will be automatically added to the action bars in the UI if there is room.

Can Simultaneous Cast

If true, this ability can be cast while another ability cast is in progress.

Can Cast While Moving

If true, the ability can be cast while the character is in motion.

Ignore Global Cooldown

This spell can be cast while the global cooldown is active.

Power Resource Name

Base Resource Cost

Resource Cost Per Level

Spend Delay

Generate Power Resource Name

Base Resource Gain

Resource Gain Per Level

Use Speed Multipliers

If true, after the cast time is calculated, it will be affected by the Speed secondary stat.

Use Animation Cast Time

If true, the cast time is based on the length of the animation played while casting.

Ability Casting Time

If Use Animation Cast Time is false, this value will be used for the cast time.

Ability Cool Down

The cooldown time, in seconds, before the ability can be cast again.

Cool Down On Cast

If true, the cooldown will be initiated at the start of the cast, instead of the end of the cast, which is the default.

Use Ability Effect Targetting

Target Options

Inline Ability Effects

Ability Effect Names

Tick Rate

Inline Channeling Effects

Channeled Ability Effectnames

Target Options

Target options control which targets will be considered valid targets for the purpose of determining if the ability can be cast on the target.

Name
Description

Require Target

If true, the character must have a target selected.

Require Line Of Sight

The caster requires a clear line of sight to the target.

Require Live Target

The target must be alive.

Require Dead Target

The target must be dead.

Can Cast On Self

The ability can be cast on the caster.

Can Cast On Others

The ability can be cast on targets other than the caster.

Can Cast On Enemy

Can Cast On Neutral

Can Cast On Friendly

Auto Self Cast

If true, and the caster does not have a target, the ability will automatically choose the caster as the target.

Unit Type Restrictions

Use Melee Range

If true, the ability can only be cast on a target when that target is in the casters hit box.

Max Range

If Use Melee Range is false, the ability will have a maximum range of this value.

Require Facing Target

If true, the target must be in front of the caster.

Max Angle

The maximum angle to the left or right the target can be located at.

Require Behind Target

If true, the caster must be behind the target.

Require Ground Target

If true, this ability will be cast on the ground, and not on a target.

Ground Target Color

The color that will be used to tint the ground target casting circle.

Ground Target Radius

The radius that will be used for displaying the ground target casting circle.

Next steps

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