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A Respawn Area is designed to be placed below a scene, covering its entire horizontal area, for the purpose of preventing infinite falling if a character falls through the bottom of a scene.
A Respawn Area is included in the system template prefab, ZoneColliders, which is added to any new scene created with the New Scene Wizard, but can also be added manually to any GameObject.
A Respawn Area has no properties.
- A Collider marked as a trigger is required in order to detect characters as they enter the Respawn Area.