New Scene Wizard
The New Scene Wizard will add a new scene to your project based on an existing scene, or using a blank template scene.
The New Scene Wizard requires that one of your game scenes with either a GameManager or SceneConfig object is open in the editor so that it can determine which game to install the content into.
The New Scene Wizard can be opened by clicking Tools in the menu bar, and selecting AnyRPG > Wizard > New Scene Wizard.
After choosing the appropriate options for the scene, click Create.
In the Prefab/Portal folder you can find a portal prefab. This object can be placed in any scene to create a portal that your player can walk through to return to the new scene.
If audio files were chosen on the New Game Wizard window, then AudioProfile scriptable objects will exist in the Resources/GameName/AudioProfile folder. These objects contain links to the audio files that were selected.
Scene Node for the new scene can be found in the Resources/GameName/SceneNode folder. The objects contain metadata about the scene, including the name of the scene file on disk, the display name to be used in-game on on the minimap title, and the name of the audio profiles to play when that scene is open.
The new scene can be found in the GameName/Scenes/SceneName folder. It will contain the SceneConfig object, which is a special object that allows you to press play from that scene, and have the system automatically load the loading scene to perform game initialization. The contents of the scene will either be a blank template level with a plane your character can stand on, or the contents of whatever scene you chose to copy when configuring the New Scene Wizard.
By default, the new scene will have been added to the build settings, which can be access through the File > Build Settings... option from the Unity editor menu bar.
If you copied a demo scene from a Unity package, you will likely have to clean up the scene so that it works properly. Many demo scenes come with a simple player and camera. Since AnyRPG has a camera and a player, you will likely need to remove these types of objects from the scene.
By default, the player will spawn at the world origin (0,0,0). To make the player spawn at a location of your choosing, search your project hierarchy for the DefaultSpawnLocation prefab and drag it into the scene where you want the player to spawn. Rotate the DefaultSpawnLocation prefab so the forward (z) axis is facing the direction you want the player facing when they spawn.
Decide what other scenes the player should be able to travel to this scene from and add portals to them. The New Scene Wizard created a portal prefab to use, so find it and drag it into the other scene(s).