New Equipment Set Wizard
The New Equipment Set Wizard will create equipment, an equipment set for the equipment, an optional vendor collection, and an optional loot table.
The New Equipment Set Wizard requires that one of your game scenes with either a GameManager or SceneConfig object is open in the editor so that it can determine which game to install the content into.
The New Scene Wizard can be opened by clicking Tools in the menu bar, and selecting AnyRPG > Wizard > New Equipment Set Wizard.
After choosing the appropriate options for the scene, click Create.
An equipment set can be found at the Resources/GameName/EquipmentSet folder. It defines the equipment that belongs to the set, and any set bonuses.
Equipment can be found in the Resources/GameName/Item/Equipment/Armor folder. These objects contain all the information for each individual piece of equipment.
If selected, a vendor collection can be found in the Resources/GameName/VendorCollection folder. This can be added to a vendor to allow the purchase of the equipment.
If selected, a loot table can be found in the Resources/GameName/LootTable folder. This can be added to a LootableCharacter interactable option on any character to allow the equipment to be looted when the character is defeated in combat.
If you want a character class or specialization to start new games wearing the equipment, you can assign it to the class or specialization as starting equipment.
You can add the gear to a vendor by adding it to the Vendor Collection Names list on the VendorProps Interactable Option on the Unit Profile scriptable object of any NPC. A Sample vendor can be installed by using the Template Content Wizard and searching for Vendor NPC.
Add a LootableCharacterProps to any Unit Profile and add the new loot table for this equipment to the Loot Table Names list. When you defeat that character in combat, you will have a chance to loot one of the items.