Documentation
  • AnyRPG Introduction
  • Getting Started
    • Installing AnyRPG
      • Unity Asset Store Installation
      • Github Installation
      • Unity Package Installation
    • Included sample games
    • Creating your first game
    • Configuring your game
    • Adding Content To Your Game
  • Wizards
    • Wizards Introduction
    • New Game Wizard
    • New Scene Wizard
    • New Equipment Set Wizard
    • Animation Profile Wizard
    • Screenshot Wizard
    • Template Content Wizard
    • New Character Wizard
    • New Weapon Wizard
    • Minimap Wizard
    • Rename Wizard
  • Scriptable Objects
    • Scriptable Objects Introduction
    • Abilities
      • Animated Ability
      • Channeled Ability
      • Craft Ability
      • Direct Ability
      • Gather Ability
    • Ability Effects
      • AOE Effect
      • Attack Effect
      • Capture Pet Effect
      • Channeled Effect
      • Direct Effect
      • Heal Effect
      • Instant Effect
      • Knock Back Effect
      • Mount Effect
      • Pet Control Effect
      • Pet Effect
      • Projectile Effect
      • Rain Effect
      • Remove Effect
      • Resurrect Effect
      • Status Effect
      • Summon Effect
      • Taunt Effect
      • Teleport Effect
    • Achievement
    • Animated Action
    • Animation Profile
    • Armor Class
    • Attachment Profile
    • Audio Profile
    • Behavior Profile
    • Character Class
    • Character Race
    • Character Stat
    • Chat Commands
      • Action Command
      • Composite Command
      • Gain Currency Command
      • Gain Experience Command
      • Gain Item Command
      • Learn Ability Command
      • Load Scene Command
      • Set Level Command
    • Class Specialization
    • Combat Strategy
    • Credits Category
    • Currency
    • Currency Group
    • Cutscene
    • Dialog
    • Environment State Profile
    • Equipment Model Profile
    • Equipment Set
    • Equipment Slot Profile
    • Equipment Slot Type
    • Faction
    • Interactable Option Configurations
      • Bank Config
      • Behavior Config
      • Character Creator Config
      • Class Change Config
      • Crafting Node Config
      • Cutscene Config
      • Dialog Config
      • Faction Change Config
      • Gathering Node Config
      • Item Pickup Config
      • Load Scene Config
      • Lootable Character Config
      • Moveable Prefab Config
      • Music Player Config
      • Name Change Config
      • Patrol Config
      • Quest Giver Config
      • Skill Trainer Config
      • Specialization Change Config
      • Teleport Config
      • Unit Spawn Controller Config
      • Vendor Config
    • Items
      • Action Effect Item
      • Armor
      • Bag
      • Currency Item
      • Equipment
      • Food
      • Power Resource Potion
      • Quest Start Item
      • Recipe Item
      • Weapon
    • Item Quality
    • Loot Table
    • Material Profile
    • Patrol Profile
    • Power Resource
    • Prefab Profile
    • Quest
    • Quest Giver Profile
    • Recipe
    • Resource Description
    • Scene Node
    • Scriptable Content Template
    • Skill
    • Status Effect Group
    • Status Effect Type
    • Swappable Mesh Model Profile
    • UMA Model Profile
    • Unit Prefab Profile
    • Unit Profile
    • Unit Toughness
    • Unit Type
    • Vendor Collection
    • Voice Profile
    • Weather Profile
    • Weapon Skill
  • MONOBEHAVIOURS
    • Monobehaviours Introduction
    • Scene Config
    • Channeled Object Script
    • Channeled Cylinder Script
    • Edible Object
    • Projectile Script
    • Cutscene Camera Controller
    • Playable Director Controller
    • Spawnable
    • Interactable
    • Interactable Options
      • Animated Object
      • Bank
      • Behavior Interactable
      • Character Creator Interactable
      • Class Change Interactable
      • Click Switch
      • Crafting Node
      • Cut Scene Interactable
      • Dialog Interactable
      • Faction Change Interactable
      • Gathering Node
      • Item Pickup
      • Load Scene Interactable
      • Lootable Character
      • Moveable Object
      • Moveable Prefab
      • Music Player
      • Name Change Interactable
      • Pressure Switch
      • Quest Giver
      • Skill Trainer
      • Specialization Change Interactable
      • Teleport Interactable
      • Unit Spawn Controller Interactable
      • Vendor
    • Environmental Effect Area
    • Movement Sound Area
    • Persistent Object
    • Respawn Area
    • Unit Spawn Node
    • Water Body
  • Architecture
    • Ability System
      • Abilities
      • Ability Effects
    • Project Settings
      • Layers
      • Tags
      • Physics Settings
  • Shared Properties
    • Capabilities
    • Environment Preview
    • Prerequisite Conditions
    • Stat Scaling Nodes
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On this page
  • Creation
  • Properties
  • Configuration
  • Next Steps
  1. Scriptable Objects

Animation Profile

An animation profile stores a list of animations for re-use in unit prefab properties or weapons.

PreviousAnimated ActionNextArmor Class

Last updated 2 years ago

Creation

To create an animation profile, find (or create) the GameName/Resources/GameName/AnimationProfile folder in the project tab and right click. Choose Create > AnyRPG > Animation > Profile.

Properties

Name
Description

Use Root Motion

If true, root motion will be enabled on the character while the animation is playing, causing the player to move according to the position data in the animation.

Suppress Adjust Animator Speed

If true, the animations will play at their default speed no matter the movement speed or casting speed of the character being animated.

Attack Clips

A list of possible animations to play when the character is performing attacks that do not have their own animation profile assigned. If this animation profile is assigned to a special animated attack, then the list will only be applied to that attack.

Cast Clips

A list of possible animations to play when the character is casting spells that do not have their own animation profile assigned. If this animation profile is assigned to a specific spell, then the list will only be applied to that spell.

Take Damage Clips

Not yet implemented.

Out Of Combat Movement

Animations to play when the character not in combat.

Full Combat Mirror

If true, the character will use the out of combat animations when they are in combat. This can be useful if a character has no specific in-combat animations included.

<Animation Name> Mirror

Each combat animation can instead use an out of combat animation if these boxes are true. This setting is useful when a character only includes a partial set of combat animations.

Combat <Animation Name> Clip

An animation clip to play for a specific state when in combat.

Death Clip

An animation clip to play when the character dies.

Revive Clip

An animation clip to play when the character is being revived from dead.

Levitated Clip

An animation clip to play when the character is being levitated off the ground.

Swim Idle Clip

An animation clip to play when the character is in the water and not moving.

Swim Move Clip

An animation clip to play when the character is in the water and moving.

Fly Idle Clip

An animation clip to play when the character is flying, but not moving.

Fly Move Clip

An animation clip to play when the character is flying, and moving.

Configuration

Not all available animations need to be assigned since any animation profile used for a character or weapon will only override the base animation profile in use.

If this animation profile will be used for an animated attack, the animation(s) should be placed in the Attack Clips list.

If this animation profile will be used for an ability (spell) the animation(s) should be placed in the Cast Clips list.

Next Steps

Assign the animation profile to a to override the movement and auto-attack animations used while that weapon is equipped.

Assign the animation profile to a to override the movement and auto-attack animations for any weapon with that weapon skill assigned while equipped.

Assign the animation profile to an to use the Attack Clips for the attack animations.

Assign the animation profile to an to use the Cast Clips for casting animations.

Assign the animation profile to a , or Unit Prefab Properties on a to override the default system animations for that character.

Weapon
Weapon Skill
Animated Ability
Ability
Unit Prefab Profile
Unit Profile