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Power Resource
A power resource is any resource a character can use to cast abilities. This includes health, since it is possible to configure an ability to use up health upon casting.

Creation

To create a power resource, find (or create) the GameName/Resources/GameName/PowerResource folder in the project tab and right click. Choose Create > AnyRPG > PowerResource.

Properties

Name
Description
Display Color
A color that will be used when displaying this resource in unit frames.
Base Amount
A base amount that all characters with this resource will receive.
Amount Per Level
Every character with this resource will have their maximum amount increased by this much for every level they gain.
Tick Rate
The number of seconds that should elapse between each regeneration of this resource.
Amount Per Tick
When not in combat and regeneration occurs, this amount will be restored (or used if the value is negative).
Percent Per Tick
When not in combat and regeneration occurs, this percentage of the maximum possible current value will be restored.
Combat Amount Per Tick
When in combat and regeneration occurs, this amount will be restored (or used if the value is negative).
Combat Percent Per Tick
When in combat and regeneration occurs, this percentage of the maximum possible current value will be restored.
Maximum Amount
If this amount is greater than zero, the resource has a fixed maximum amount that will not change based on character level.
Is Health
If true, this is considered to be a health resource. When all of a character's health resources reach zero, they will die. Multiple health resources are allowed.
Fill On Reset
If true, when the character evades, levels up, or spawns, this resource will be filled to its maximum amount.

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Properties
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