> For the complete documentation index, see [llms.txt](https://docs.anyrpg.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.anyrpg.org/scriptable-objects/items/action-effect-item.md).

# Action Effect Item

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## Creation

To create an action effect item, find (or create) the *GameName/Resources/GameName/Item* folder in the project tab and right click.  Choose *Create > AnyRPG > Inventory > Items > Action Effect Item*.

## Properties

Action effect Items are a type of item.  See [Items](/scriptable-objects/items.md) for their base properties.

| Name        | Description                                                                                                                |
| ----------- | -------------------------------------------------------------------------------------------------------------------------- |
| Tool Tip    | This text will appear in the tooltip "Use:" section and describes what the item does when used.                            |
| Cool Down   | The time in seconds that must pass after using this item before another item of the same type can be used again.           |
| Action Name | The name of an [Animated Action](/scriptable-objects/animated-action.md) the character will perform when the item is used. |
| Effect Name | If *Inline Effect* is false the Ability Effect with this name will be cast.                                                |

## Next Steps

* Add an action effect item to a [Vendor Collection](/scriptable-objects/vendor-collection.md) so it can be purchased from a [Vendor](/scriptable-objects/interactable-option-configurations/vendor-config.md).
* Add an action effect item to a [Loot Table](/scriptable-objects/loot-table.md) so that it can drop upon defeat of an enemy.
* Add an action effect item as an output to a [Recipe](/scriptable-objects/recipe.md) so that it can be crafted.
