# Equipment

## Creation

To create equipment, find (or create) the *GameName/Resources/GameName/Item/Equipment* folder (or any subfolder) in the project tab and right click.  Choose *Create > AnyRPG > Inventory > Equipment > Equipment*.

## Properties

In addition to the properties shared by all [Items](/scriptable-objects/items.md), equipment has the following unique properties.

| Name                          | Description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| ----------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Equipment Slot Type           | The [Equipment Slot Type](/scriptable-objects/equipment-slot-type.md) of this equipment.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |
| Equipment Set Name            | The name of any [Equipment Set](/scriptable-objects/equipment-set.md) that this equipment belongs to.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| Uma Recipe Profile Name       | The name of a shared [UMA Recipe Profile](/scriptable-objects/equipment-model-profile.md) for this equipment, which defines which UMA recipe(s) will be shown on a character when this equipment is equipped.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| UMA Recipe Profile Properties | Properties of an [UMA Recipe Profile](/scriptable-objects/equipment-model-profile.md) that only apply to this equipment, which define which UMA recipe(s) will be shown on a character when this equipment is equipped.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| Holdable Object List          | <p>A list of attachment nodes, which define any physical GameObjects that will be attached to the character when this equipment is equipped.<br><strong>Equipment Slot Profile Name</strong></p><p>The name of an <a href="/pages/9uVnDV1ZWkgFBqNYpgF6">Equipment Slot Profile</a><br><strong>Holdable Object Name</strong><br>The name of a <a href="/pages/eLtR6SVz1RG8X6hAuWNm">Prefab Profile</a> which contains a link to a GameObject to show when the equipment is equipped in the <a href="/pages/9uVnDV1ZWkgFBqNYpgF6">Equipment Slot Profile</a> of the above property.<br><strong>Use Universal Attachment</strong><br>If true, ignore any attachment points in the <a href="/pages/eLtR6SVz1RG8X6hAuWNm">Prefab Profile</a> and use the named attachments below.<br><strong>Primary Attachment Name</strong><br>The <em>Node Name</em> of an <em>Attachment Point Node</em> in an <a href="/pages/gl9O9NAYYwGSxo7t70iu">Attachment Profile</a> to use when this equipment is equipped, but not held.<br><strong>Unsheathed Attachment Name</strong><br>The <em>Node Name</em> of an <em>Attachment Point Node</em> in an <a href="/pages/gl9O9NAYYwGSxo7t70iu">Attachment Profile</a> to use when this equipment is equipped, and held.</p> |
| Use Armor Modifier            | If true, this item will provide the wearer with armor.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| Use Manual Armor              | If true, the armor value must be input manually and will not be calculated based on armor class and item level.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| Manual Value Is Scale         | If true, the manual value is per level, instead of a total.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| Armor Modifier                | The amount of armor to provide if the manual settings were used.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| Primary Stats                 | <p>A list of <a href="/pages/IgLitxlN0JuMa7poQPE8">Character Stats</a> and values that this armor will provide when equipped.<br><strong>Stat Name</strong><br>The name of a <a href="/pages/IgLitxlN0JuMa7poQPE8">Character Stat</a> to provide when equipped.<br><strong>Use Manual Value</strong><br>If true, the stat value entered in the <em>Manual Modifier Value</em> field will be used instead of an automatically scaled value, based on item level and <a href="/pages/GVINzbFM0APpseInET5R">Item Quality</a>.<br><strong>Manual Modifier Value</strong><br>If <em>Use Manal Value</em> is true, the value in this field will be used.</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| Random Secondary Stats        | If true, the Secondary Stats will be chosen randomly up to a limit defined by the [Item Quality](/scriptable-objects/item-quality.md) in the *Item Quality* field.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| Secondary Stats               | <p>A list of secondary stats and amounts of those stats that will be provided when the equipment is equipped.<br><strong>Secondary Stat</strong><br>The secondary stat to provide when the equipment is equipped.<br><strong>Base Amount</strong><br>An amount of the <em>Secondary Stat</em> to provide that is constant and does not scale with level.<br><strong>Amount Per Level</strong><br>An amount of the <em>Secondary Stat</em> to provide per level.<br><strong>Base Multiplier</strong><br>After amount values are added together, they will be multiplied by this number.</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| On Equip Status Effect        | A [Status Effect](/scriptable-objects/ability-effects/status-effect.md) that will be cast on the character when the item is equipped.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| Learned Ability Names         | A list of names of [Abilities](/scriptable-objects/abilities.md) that will be learned when the equipment is equipped, and unlearned when the equipment is unequipped.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |

## Next Steps

* Configure a [Unit Profile](/scriptable-objects/unit-profile.md)'s *Equipment Name List* to provide this equipment to newly created characters.
* Configure a [Character Class](/scriptable-objects/character-class.md)' *Equipment Names* list to provide this equipment to newly created characters of that class.
* Configure a [Character Race](/scriptable-objects/character-race.md)'s *Equipment Names* list to provide this equipment to newly created characters of that race.
* Configure a [Class Specialization](/scriptable-objects/class-specialization.md)'s *Equipment Names* list to provide this equipment to a newly created characters of that specialization.
* Add equipment to a [Loot Table](/scriptable-objects/loot-table.md) so that it can drop when an enemy is defeated.
* Add equipment to a [Vendor Collection](/scriptable-objects/vendor-collection.md) and make it available on a vendor.
* Add equipment to an [Equipment Set](/scriptable-objects/equipment-set.md) to give it unique set bonuses when one or more pieces of a set are equipped.
* Add equipment as an output to a [Recipe](/scriptable-objects/recipe.md) so that it can be crafted.


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