Documentation
  • AnyRPG Introduction
  • Getting Started
    • Installing AnyRPG
      • Unity Asset Store Installation
      • Github Installation
      • Unity Package Installation
    • Included sample games
    • Creating your first game
    • Configuring your game
    • Adding Content To Your Game
  • Wizards
    • Wizards Introduction
    • New Game Wizard
    • New Scene Wizard
    • New Equipment Set Wizard
    • Animation Profile Wizard
    • Screenshot Wizard
    • Template Content Wizard
    • New Character Wizard
    • New Weapon Wizard
    • Minimap Wizard
    • Rename Wizard
  • Scriptable Objects
    • Scriptable Objects Introduction
    • Abilities
      • Animated Ability
      • Channeled Ability
      • Craft Ability
      • Direct Ability
      • Gather Ability
    • Ability Effects
      • AOE Effect
      • Attack Effect
      • Capture Pet Effect
      • Channeled Effect
      • Direct Effect
      • Heal Effect
      • Instant Effect
      • Knock Back Effect
      • Mount Effect
      • Pet Control Effect
      • Pet Effect
      • Projectile Effect
      • Rain Effect
      • Remove Effect
      • Resurrect Effect
      • Status Effect
      • Summon Effect
      • Taunt Effect
      • Teleport Effect
    • Achievement
    • Animated Action
    • Animation Profile
    • Armor Class
    • Attachment Profile
    • Audio Profile
    • Behavior Profile
    • Character Class
    • Character Race
    • Character Stat
    • Chat Commands
      • Action Command
      • Composite Command
      • Gain Currency Command
      • Gain Experience Command
      • Gain Item Command
      • Learn Ability Command
      • Load Scene Command
      • Set Level Command
    • Class Specialization
    • Combat Strategy
    • Credits Category
    • Currency
    • Currency Group
    • Cutscene
    • Dialog
    • Environment State Profile
    • Equipment Model Profile
    • Equipment Set
    • Equipment Slot Profile
    • Equipment Slot Type
    • Faction
    • Interactable Option Configurations
      • Bank Config
      • Behavior Config
      • Character Creator Config
      • Class Change Config
      • Crafting Node Config
      • Cutscene Config
      • Dialog Config
      • Faction Change Config
      • Gathering Node Config
      • Item Pickup Config
      • Load Scene Config
      • Lootable Character Config
      • Moveable Prefab Config
      • Music Player Config
      • Name Change Config
      • Patrol Config
      • Quest Giver Config
      • Skill Trainer Config
      • Specialization Change Config
      • Teleport Config
      • Unit Spawn Controller Config
      • Vendor Config
    • Items
      • Action Effect Item
      • Armor
      • Bag
      • Currency Item
      • Equipment
      • Food
      • Power Resource Potion
      • Quest Start Item
      • Recipe Item
      • Weapon
    • Item Quality
    • Loot Table
    • Material Profile
    • Patrol Profile
    • Power Resource
    • Prefab Profile
    • Quest
    • Quest Giver Profile
    • Recipe
    • Resource Description
    • Scene Node
    • Scriptable Content Template
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    • Status Effect Group
    • Status Effect Type
    • Swappable Mesh Model Profile
    • UMA Model Profile
    • Unit Prefab Profile
    • Unit Profile
    • Unit Toughness
    • Unit Type
    • Vendor Collection
    • Voice Profile
    • Weather Profile
    • Weapon Skill
  • MONOBEHAVIOURS
    • Monobehaviours Introduction
    • Scene Config
    • Channeled Object Script
    • Channeled Cylinder Script
    • Edible Object
    • Projectile Script
    • Cutscene Camera Controller
    • Playable Director Controller
    • Spawnable
    • Interactable
    • Interactable Options
      • Animated Object
      • Bank
      • Behavior Interactable
      • Character Creator Interactable
      • Class Change Interactable
      • Click Switch
      • Crafting Node
      • Cut Scene Interactable
      • Dialog Interactable
      • Faction Change Interactable
      • Gathering Node
      • Item Pickup
      • Load Scene Interactable
      • Lootable Character
      • Moveable Object
      • Moveable Prefab
      • Music Player
      • Name Change Interactable
      • Pressure Switch
      • Quest Giver
      • Skill Trainer
      • Specialization Change Interactable
      • Teleport Interactable
      • Unit Spawn Controller Interactable
      • Vendor
    • Environmental Effect Area
    • Movement Sound Area
    • Persistent Object
    • Respawn Area
    • Unit Spawn Node
    • Water Body
  • Architecture
    • Ability System
      • Abilities
      • Ability Effects
    • Project Settings
      • Layers
      • Tags
      • Physics Settings
  • Shared Properties
    • Capabilities
    • Environment Preview
    • Prerequisite Conditions
    • Stat Scaling Nodes
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On this page
  • Creation
  • Properties
  • Next Steps
  1. Scriptable Objects
  2. Items

Equipment

Equipment is any type of item that can be equipped on a character.

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Last updated 2 years ago

Creation

To create equipment, find (or create) the GameName/Resources/GameName/Item/Equipment folder (or any subfolder) in the project tab and right click. Choose Create > AnyRPG > Inventory > Equipment > Equipment.

Properties

In addition to the properties shared by all , equipment has the following unique properties.

Name
Description

Equipment Slot Type

Equipment Set Name

Uma Recipe Profile Name

UMA Recipe Profile Properties

Holdable Object List

A list of attachment nodes, which define any physical GameObjects that will be attached to the character when this equipment is equipped. Equipment Slot Profile Name

Use Armor Modifier

If true, this item will provide the wearer with armor.

Use Manual Armor

If true, the armor value must be input manually and will not be calculated based on armor class and item level.

Manual Value Is Scale

If true, the manual value is per level, instead of a total.

Armor Modifier

The amount of armor to provide if the manual settings were used.

Primary Stats

Random Secondary Stats

Secondary Stats

A list of secondary stats and amounts of those stats that will be provided when the equipment is equipped. Secondary Stat The secondary stat to provide when the equipment is equipped. Base Amount An amount of the Secondary Stat to provide that is constant and does not scale with level. Amount Per Level An amount of the Secondary Stat to provide per level. Base Multiplier After amount values are added together, they will be multiplied by this number.

On Equip Status Effect

Learned Ability Names

Next Steps

The of this equipment.

The name of any that this equipment belongs to.

The name of a shared for this equipment, which defines which UMA recipe(s) will be shown on a character when this equipment is equipped.

Properties of an that only apply to this equipment, which define which UMA recipe(s) will be shown on a character when this equipment is equipped.

The name of an Holdable Object Name The name of a which contains a link to a GameObject to show when the equipment is equipped in the of the above property. Use Universal Attachment If true, ignore any attachment points in the and use the named attachments below. Primary Attachment Name The Node Name of an Attachment Point Node in an to use when this equipment is equipped, but not held. Unsheathed Attachment Name The Node Name of an Attachment Point Node in an to use when this equipment is equipped, and held.

A list of and values that this armor will provide when equipped. Stat Name The name of a to provide when equipped. Use Manual Value If true, the stat value entered in the Manual Modifier Value field will be used instead of an automatically scaled value, based on item level and . Manual Modifier Value If Use Manal Value is true, the value in this field will be used.

If true, the Secondary Stats will be chosen randomly up to a limit defined by the in the Item Quality field.

A that will be cast on the character when the item is equipped.

A list of names of that will be learned when the equipment is equipped, and unlearned when the equipment is unequipped.

Configure a 's Equipment Name List to provide this equipment to newly created characters.

Configure a ' Equipment Names list to provide this equipment to newly created characters of that class.

Configure a 's Equipment Names list to provide this equipment to newly created characters of that race.

Configure a 's Equipment Names list to provide this equipment to a newly created characters of that specialization.

Add equipment to a so that it can drop when an enemy is defeated.

Add equipment to a and make it available on a vendor.

Add equipment to an to give it unique set bonuses when one or more pieces of a set are equipped.

Add equipment as an output to a so that it can be crafted.

Unit Profile
Character Class
Character Race
Class Specialization
Loot Table
Vendor Collection
Equipment Set
Recipe
Equipment Slot Type
Equipment Set
UMA Recipe Profile
UMA Recipe Profile
Equipment Slot Profile
Prefab Profile
Equipment Slot Profile
Prefab Profile
Attachment Profile
Attachment Profile
Character Stats
Character Stat
Item Quality
Item Quality
Status Effect
Abilities
Items