New Game Wizard

The New Game Wizard will add a new game to your project and fully configure all the minimally required directories, scriptable objects, prefabs and scenes so it is ready to play immediately.

Accessing The Wizard

There are 2 new game wizards included with AnyRPG; an UMA version, and a non-UMA version. They both function the same, except the UMA version installs the UMA_GLIB prefab (required for UMA to work properly), and UMA models for the player instead of mecanim models.

The standard New Game Wizard can be opened by clicking Tools in the menu bar, and selecting AnyRPG > Wizard > New Game Wizard.

The UMA New Game Wizard can be opened by clicking Tools in the menu bar, and selecting AnyRPG > Wizard > UMA > New Game Wizard.



Game Name

The name of the game. This will show on the main menu screen.

Game Version

A text string describing the game version. This will show on the main menu screen.

Main Menu Music

An audio clip to play when the main menu scene is open.

New Game Music

An audio clip to play when the new game window is open on the main menu.

First Scene Name

The file name of the default scene that will load when a new game is started. This will also show as the title for the minimap when that scene is open.

Copy Existing Scene

If this option is not chosen, the first scene will be based on a blank template with only a large flat plane for the player to move around on. If this option is chosen, you can select an existing scene in the project to copy that will be used instead of the blank template scene.

Existing Scene

If Copy Existing Scene is selected, link the scene that should serve as the template for the first scene here.

Day Ambient Sounds

An audio clip of ambient environmental sounds to play during the day when the first scene is open.

Night Ambient Sounds

An audio clip of ambient environmental sounds to play during the night when the first scene is open.

Background Music

An audio clip of background music to play when the first scene is open.

Install Gold Currency Group

Installs the Gold Currency Group template that consists of gold, silver, and copper.

Install Armor Classes

Installs the All Armor Classes template that consists of cloth, leather, and plate armor classes.

Install Character Stats

Installs the All Character Stats template that consists of stamina, intellect, strength, and agility.

Install Item Qualities

Installs the All Item Qualities template that consists of the poor, common, uncommon, rare, epic, legendary, and heirloom item qualities.

Install Power Resources

Installs the All Power Resources template that consists of health, mana, rage, and energy.

Install Unit Toughnesses

Installs the All Unit Toughnesses template package that consists of 2 man, 5 man, 10 man, 25 man, solo dungeon minion, and solo dungeon boss unit toughnesses.

Install Weapon Skills

Installs the All Weapon Skills template package that consists of bow, crossbow, dagger, fist, one hand axe, one hand mace, one hand sword, shield, staff, two hand axe, two hand mace, two hand sword, unarmed, and wand weapon skills.

Install Footstep Sounds

Installs the Footstep Sound Effects template that includes many different types of footstep sounds including gravel, sand, snow, etc.

Install Weather

Installs the All Weather Profiles template that includes snow, rain, and fog weather.

Install Human Voices

Installs the Core Voice Profiles template that includes many varieties of male and female human voices.

Creating A New Game

After choosing the appropriate options for your game, click Create.

Content Created

Folder Structure

A folder structure similar to what is shown in the picture below will have been created.

Game Manager Prefabs

In the Prefab/GameManager folder you can find 3 prefabs. The purpose of each is discussed below.


The Game Manager prefab contains all of the scripts necessary to run the game. It also contains the global game configuration in the SystemConfigurationManager, which you can edit to customize global options for the game.

The Game Manager should only ever exist in the game loading scene, which the wizard will have setup already.


The Scene Config prefab is a special prefab that can go in any scene to allow you to press the Play button in Unity and have the game load correctly.


If the UMA version of the wizard was used, UMA_GLIB prefab will have been installed. The UMA Global Library is required for the Unity Multipurpose Avatar system to function properly, and will have already been placed in the game loading scene by the wizard.

Portal Prefab

In the Prefab/Portal folder you can find a portal prefab. This object can be placed in any scene to create a portal that your player can walk through to return to the first scene.

Scriptable Objects

Audio Profiles

Scene Nodes

Scene Nodes for the Main Menu and First Scene can be found in the Resources/GameName/SceneNode folder. The objects contain metadata about the 2 scenes, including the name of the scene file on disk, the display name to be used in-game on on the minimap title, and the name of the audio profiles to play when that scene is open.

System Effects

System Effects can be found in the Resources/GameName/AbilityEffect/System folder. These are special visual and audio effects activated by the system when the player dies, when the player gains a level, and when a dead enemy has loot that can be collected. The Game manager will have been automatically configured to use these effects.

Unit Profiles

Unit profiles are character definitions and can be found in the Resources/GameName/UnitProfile/Player folder. By default, definitions for male and female characters will have been created. If the UMA version of the wizard was used, the installed unit profiles will be UMA profiles instead of mecanim profiles.

Other Scriptable Objects

Depending on which other options were selected under the Common RPG Building Blocks subheading on the New Game Wizard screen, you will find the appropriate scriptable objects in subfolders of the Resources/GameName folder.


Loading Scene

The loading scene is a special scene with the sole purpose of setting the Game Manager and UMA Global Library to DontDestroyOnLoad so they persist through any scene changes, and then running the startup process of the Game Manager to initialize the data factory and UI, before loading the main menu.

First Scene

Build Settings

By default, both the loading scene and the first scene will have been added to the build settings, which can be access through the File > Build Settings... option from the Unity editor menu bar.

Playing the Game

After the wizard completes running, the First Scene will be open. Press the Play button in the Unity editor to start playing.

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